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Apokalypse

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2

Dienstag, 28. Mai 2013, 08:25

O_o. Wie geil is das denn!

Jack Unger

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3

Dienstag, 28. Mai 2013, 18:42

sieht lustig aus. Wann ist denn das Release geplant ?

Gruß
Jack

Yacob Pavlov

FHW-Unterstützer

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4

Freitag, 31. Mai 2013, 13:23

Das sieht echt geil aus

Jack Unger

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6

Donnerstag, 16. Januar 2014, 12:45

Quelle: http://7daystodie.com/alpha-6-is-out/

Alpha 6 is out!

What’s happening Survivalist,
I’ll tell you what’s happening the Pimps have just released Alpha 6 with many new features including: a much larger world, an awesome new metal forging system for gun and bullet crafting, a new snowy biome, 3 new snow zombies, many new locations including a ski lodge, sawmill, army camps, a ghost town and more. The build also has many user requested fixes and changes including better PVP player spawning, new key bind window with mouse support, a new server info panel and a new hold down ‘E’ vacuum item pickup function.

Here’s how you download it!
We’re using Steam’s awesome Beta feature which means users can still access and play Alpha 5 or try out the new Alpha 6! Both will be available and here’s how you configure your Steam client to participate.

Open your steam client.
Click on Games/View Games Library
Right click ‘7 Days to Die’ and select properties
From the new popup dialogue box select the ‘BETAS’ Tab
Under ‘Select the beta you would like to opt into’ – select ‘alpha_6 – Beta Testing’
The game will then update and download Alpha 6
Switching back to Alpha 5 is as easy as repeating steps 1-4 and on step 5 choose the option ‘None – Opt out of all Beta Programs’ and you’ll revert to Alpha 5 which will be re-downloaded and you can try Alpha 6 after it is improved. Although we have tested the build there is likely to be be some unknown issues. The known issues are listed at the bottom of this page.

And for you detailed oriented folks here is a complete list of new Alpha 6 Release Notes. So check it out now funk soul brother!



Official Alpha 6 Release Notes

Spoiler Spoiler

Added

Added new snow Biome into Navezgane
Added brand new metal forging system for making ingots, gun-parts and bullet parts
Added weapon breakdown system and crafting for the pistol, shotgun, sawed off shotgun, sniper rifle and bullets
Added 3 new snow biome zombies including the Frigid Hunter, the Frozen Lumberjack and the Frostbitten Worker
Added dynamically sized loot containers and UI
Added mouse key bind support
Added new server info panel for the server browser window showing all game options
Added game options to Disable/Enable NAT for player hosted games
Added scrap iron, scrap brass and scrap lead special wildcard recipes to the top of the recipe list.
Added new weapon breakdown special wildcard recipe to the top of the recipe list with a special yellow color
Added a new “suck nearby items” function: when you press E all items on the ground in a 4m radius get moved towards the player and auto-collected
Added new Take All loot container hot key which shares the players reload binding
Added new DaysToRespawnIfPlayerLeft option to spawners so zombies won’t spawn inside locations that have been cleared unless abandoned by players for several days cities are excluded
Added tooltip line sound and gui that shows help for some special recipes, weapon repair, weapon breakdown and new forge functions
Added new primitive Stone Axe and Sharp Stone weapons
Added 2 new gas station points of interest to the snow biome
Added a large ghost town point of interest in the southeast desert biome
Added a huge ski lodge and sawmill in the north east corner of the snowy biome
Added 3 new different army recon campsites with sandbags and foxhole trenches and military loot at various biomes to Navezgane
Added a new business to the plains and 4 new campsites at various biomes to Navezgane
Added car wrecks in the world with static crawler and dogs spawners in the areas
Added new gravel and asphalt roads and ponds and lakes to the new larger Navezgane
Added more cars, road signs and light poles to the new larger Navezgame
Added many new player starts spawn locations to Navezgane
Added medicine cabinets, televisions and paintings to the buildings and houses in Navezgane
Added full sound sets for crafting, forging, map and build menus
Added military loot to new military munitions chest
Added iron bars model and crafting recipe
Added new Tungsten Door & Recipe
Added recipe to break scrap metal walls down into scrap metal
Added forge and iron wall block and recipe
Added paging for game options panels to accommodate the growing number of game options
Added medicine cabinet as a new type of loot list
Added army awning tents blocks, sandbags and camo netting for army camps
Added clay lump recipe from corn meal and water
Added corn meal loot to cupboards
Added weight to tools so all sensible items can be melted down or turned to scrap for forging
Added empty bullet casings, 9mm bullets, 10mm bullets, 7.62 bullets, candlestick, trophy, car batteries, radiators, Venison stew, Blueberry Pie to loot
Added Forge GUI backdrop, animation and Forge particle system
Added large and small bullet casing items
Added icons for bullet casings
Added bullet tip item
Added icon for bullet tip item
Added brass door knob item for scrap material
Added lead fishing weight item for scrap material
Added broken down gun pieces for all weapons except the RL and Hunting Rifle
Added mold objects for all gun components
Added new tooltip hints when placing items in the forge
Added car lead battery loot item
Added new stone axe, sharp stone recipes
Added rocks to plains and desert biomes
Added sniper rifle recipe
Added ingot mold recipes for brass and lead
Added clay drop chance to desert ground and forest
Added recipe for concrete from cinder blocks
Added short shotgun barrel mold recipe
Added text entries for new enemies, items and molds
Added model and icon for scrap iron, scrap brass, scrap lead and scrap tungsten
Added brass candlestick item and icon and made it useable as a club weapon
Added icons for trophies
Added mold icons for lead, iron, brass, aluminum and copper ingots
Added icons for bullet casings, bullet tip, 9mm, 10mm and 7.62mm bullets
Added icon for stone axe, sharp stone and iron bars
Added new scrap iron, brass and lead models and icons

Changes

Changed the size of Navezgane increasing it by 33%
Changed client inventory is now saved every 30s to the server or when the client quits.
Changed spawn rules to be governed by the hosts Friendly Fire settings. With FF on new players will spawn away from each other at a random spawn point as this option supports PVP play with FF off new players will spawn near each other as this option supports cooperative play.
Changed sleeping bag rules so the game remembers your last placed sleeping bag or bed only and auto spawns you here without selecting it.
Changed fat zombie cop puke attack range 33% shorter and half damage to players
Changed all firearms to use bullets instead of magazines to work better with forging of bullets
Changed all metal objects now have weight so they can be scrapped into metal for the forge
Changed removed iron ingot recipes, they must be forged now
Changed zombie spawning in major cities during day to have more zombies and respawn faster
Changed biome spawning so that min distance is 16 was 32
Changed removed iron ingot recipes from Iron wall and iron ore now you must melt them
Changed metal_medium and metal_hard to have more durability
Changed Game Info to use key value pairs instead of a : separated list w/backwards compatibility
Changed paintings, modern couches, end tables and small televisions so they can be picked up
Changed removed Fat zombie cops from Diersville, they will be limited to night spawning
Changed City Biome to have more day walkers
Changed chance to find painkillers in garbage and other loot now that there are medicine cabinets
Changed key bind window to NGUI
Changed Sun movement is now from east (morning) to the west (evening)
Changed Snow zombies to use fat zombie hand attack
Changed removed m136 rocket launchers and rockets from wall safes
Changed removed old recipes for scrap metal from tin cans, candy tins, hub caps and air filters to prepare for the forging system
Changed garage loot to exclude painkillers and include shovels, pickaxes and fire axes
Changed spawn locations marked by stars are no longer shown on the map
Changed snow blocks now have a chance to drop dirt, snow and clay
Changed reduced shotgun ammo from loot
Changed camp fire recipe to use a log circled with small rocks
Changed bullets so they can be broken down to retrieve ingredients
Changed coming next load screen image for next release
Changed throworganichitstone1.wav to sound more like flesh hitting stone
Changed all ammo pieces and individual bullets to stack 500 per item
Changed recipe so you get more gunpowder from coal and potassium nitrate
Change increased chance for clay drop on all top ground layers
Changed cinder blocks so they can be picked up
Changed ladders so they burn as fuel in the forge
Changed buckshot to get eight from one lead ingot
Changed corpses so they gib easier
Changed brass lights to drop scrap brass

Bug Fixes

Fixed bug that would not pop up an error window upon finding out the server is not connected to NAT during connection.
Fixed bug when selecting a server in the server browser, ones with similar information would also be highlighted
Fixed bug when starting a private game, you were unable to invite friends to join via steam friend invite system
Fixed bug causing bottled water to show up too much in cupboards and not enough food
Fixed small business buildings that had light fixtures blocking the players path
Fixed black block in desert junkyard
Fixed looting nurse zombie sound to play looting corpse sound
Fixed mp5 reload scale problem
Fixed missing material on clay lump
Fixed coal ore blocks to burn & increased coal piece burn value
Fixed the zombie noise system that was broken
Fixed deer so they cannot climb ladders
Fixed chopped logs to drop pine trunks
Fixed bug where 2 players can now activate the forge at the same time
Fixed bug where clients can breakdown weapons in coop now
Fixed world “cut lines”
Fixed short metal pipes so they can be scrapped
Fixed pipe bomb throw animation stuck glitch
Fixed Crossbow now has a bolt when taking in the hand
Fixed pickaxe hold loop problem

Known Issues

When you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded.
Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
Mac builds need to quit via the task manager
Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted
Upgrading to Alpha 6 will sometimes cause players to lose their key bindings. If this happens go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem
Alpha 6 has some unresolved animation issues caused from the Unity 4.3 upgrade including the cross bow animation and zoom
Male punch animation doesn’t play
Some items have only been translated to English

Jack Unger

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7

Freitag, 31. Januar 2014, 09:01

Alpha 6.2 patch is out!

Howdy Survivalist,
We’ve just released Alpha 6.2 patch that has many fixes and changes making Alpha 6 much better to play.

How to participate in Alpha 6

Open your steam client.
Click on Games/View Games Library
Right click ‘7 Days to Die’ and select properties
From the new popup dialogue box select the ‘BETAS’ Tab
Under ‘Select the beta you would like to opt into’ – select ‘alpha_6 – Beta Testing’
The game will then update and download Alpha 6
Switching back to Alpha 5 is as easy as repeating steps 1-4 and on step 5 choose the option ‘None – Opt out of all Beta Programs’ and you’ll revert to Alpha 5 which will be re-downloaded and you can try Alpha 6 after it is improved.

Changes

Changed on Mac the reflective water is set to off per default improving frame rate
Changed shotgun to use animation clips to support single shell loading
Changed reduced radiator to have 2 pounds of brass
Changed reduced weight of car batteries
Changed trophy 2 and 3 to lead and tungsten
Changed Breakdown Weapon recipe name and tip description to say Breakdown Item instead
Changed sharp stone attack has been removed and is no longer a weapon may come back in alpha 7
Changed mp5 to SMG on all items
Changed Kicking and banning to search if name contains than input instead of starting with the input. Also added player id as a fallback. Player id can be seen by using the “lp” command.

Bug Fixes

Fixed player hosted game servers were not showing in the game browser.
Fixed game Info player counts were showing incorrect numbers
Fixed favorite servers list would break if you had no other favorites and added a manual favorite entry.
Fixed unable to remap reload/take-all key, should now map correctly.
Fixed bug when mining less than 16 blocks above bedrock pressing E brings up a console error IndexArrayOutOfBounds
Fixed brass trophy so it can be smelted
Fixed female third person wrench hold and use animations
Fixed crossbow bolt from stuttering when reloaded
Fixed female crossbow animations
Fixed shotgun reload and crossbow stutters
Fixed animator warning for sharp stone
Fixed Crafting Grid Item Loss when quick crafting using known recipes if you switch from recipe to recipe you will lose the items on crafting grid.
Fixed Add an ounces and burn time for gas cans for the auger and chainsaw.
Fixed Multiplayer\Client de-sync all containers de-sync between server and client resulting in loss of items, item duplication, and in some containers which have randomly generated loot multiple different instances of that loot.
Fixed Forge didn’t sync between clientsKnown Issues
Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
Mac builds need to quit via the task manager
Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted
Upgrading to Alpha 6 will sometimes cause players to lose key bindings go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem

Known Issues

Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
Mac builds need to quit via the task manager
Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted
Upgrading to Alpha 6 will sometimes cause players to lose key bindings go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem

You stay cool
The Fun Pimps

Jack Unger

FHW-Leitung

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8

Montag, 3. Februar 2014, 09:54

Alpha 6.3 patch is out!

Good Morning Survivalist,
We’ve just released Alpha 6.3 patch that has some great fixes and a few gameplay tuning changes that improve the game. If you’re still playing Alpha 5 and want to try Alpha 6.3 here’s how you do it.

Open your steam client.
Click on Games/View Games Library
Right click ‘7 Days to Die’ and select properties
From the new popup dialogue box select the ‘BETAS’ Tab
Under ‘Select the beta you would like to opt into’ – select ‘alpha6 – Beta Testing’
The game will then update and download Alpha 6
Switching back to Alpha 5 is as easy as repeating steps 1-4 and on step 5 choose the option ‘None – Opt out of all Beta Programs’ and you’ll revert to Alpha 5 which will be re-downloaded and you can try Alpha 6 after it is improved.

And for your detailed oriented folks here is a complete list of new Alpha 6 Release Notes. So check it out now funk soul brother!
Official Alpha 6.3 patch notes

Changes

Changed all loot containers to have a greater chance to be empty
Changed cars to have more tool loot
Changed mailboxes to have more paper loot
Changed Less chance of finding backpacks in the wild loot
Changed length of IP field to allow longer URLs
Changed length of Port field to allow more room for IP field
Changed crops grow slower and no longer grow underground from torch lights

Bug Fixes

Fixed IP input breaking connection attempts after leaving a server
Fixed pasting IP from clipboard not registering

Known Issues

Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
Mac builds need to quit via the task manager
Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted
Upgrading to Alpha 6 will sometimes cause players to lose key bindings go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem

Jack Unger

FHW-Leitung

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9

Dienstag, 18. März 2014, 17:07

Ich hab gerade einen FHW 7Days2Die Server gestartet. Daten und Passwort bei mir auf Anfrage da wir uns noch rantasten müssen.

Gruß
Jack

Jack Unger

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10

Mittwoch, 19. März 2014, 12:57

wer hat das von euch eignetlich schon gespielt ? Ist das normal das man unter der Taste Z so ewig viele Ressourcen am Anfang hat ? Oder hab ich da in der Config des Servers was falsch eingestellt ?

Gruß
Jack

Egon Unger

FHW-Orgas

Beiträge: 468

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11

Mittwoch, 19. März 2014, 17:40

Der Server muss geupdated werden :D

Jack Unger

FHW-Leitung

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12

Dienstag, 25. März 2014, 10:01

hab grad den Fix eingespielt.

Zitat

Update #51

Mar 24 2014
Status update and Alpha 7.7 b7 fix


Hey Survivalist’

Alpha 7.7 b7 patch fix is out fixing the problem where players can speed up and slow down time in the game.

Also in the upcoming weeks were working on many great new features including: a new land claim protection system, respawning loot game options, improved backpack organization, a new 44 Magnum, critical hit damage and infection debuffs and much, much more!

Stayed Tuned

The Fun Pimps

Jack Unger

FHW-Leitung

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14

Donnerstag, 26. Juni 2014, 11:55

ja klar warum nicht. Muss nur aktualisiert werden denke ich. Und nach jedem Update muss die Config Datei wieder eingerichtet werden. Man sollte sich die alte vorher sichern damit man schauen kann was man vorher eingestellt hat. Oft kommen aber auch neue Einstellmöglichkeiten dazu.

Gruß
Jack

Beiträge: 2 467

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15

Donnerstag, 26. Juni 2014, 11:57

Alles klar gucke mir die Config mal an. Wie sieht das mit den Spielständen aus? werden die irgendwo gespeichert?

Jack Unger

FHW-Leitung

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16

Donnerstag, 26. Juni 2014, 12:49

ja das wird in den welten gespeichert. Aber mit jeder neuen Version sollte man eh auch ne neue Welt anfangen. Am besten die alten löschen.

Gruß
Jack

Egon Unger

FHW-Orgas

Beiträge: 468

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18

Donnerstag, 26. Juni 2014, 15:46

Juhu wieder 7DtD suchteln :thumbsup:

Pierce ist bestimmt auch wieder dabei^^

Wir sind ja schon quasi alte Hasen in dem Game :saybabtu:

Jack Unger

FHW-Leitung

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19

Donnerstag, 26. Juni 2014, 16:29

Kam mit Alpha 7.11:

Land Claims

New players are awarded 1 land claim keystone block in their starting inventory if a server is running Survival PvP. Ways to earn more will be added in future updates.
You can kill players and loot their land claim blocks if they haven’t been placed or mine up a land claim block and steal it for your own so its wise to protect your land claim blocks
The keystone block is a special looking block that when carried by the player shows a 7×7 or server set protection grid rendered as a transparent green protected grid.
The keystone block offers durability protection 7×7 all the way vertically
Keystone blocks can be destroyed by other players removing their durability modifier of the fort
Only the owner and friends in your group can build blocks in your land claimed areas
Land claims have a no claim zone outside of their perimeter where only the land claim owner and friends in his group can stake additional neighboring claims. Default could be 30 meters measuring keystone to keystone (This could be an optional owner permission setting)
Only the owner of a land claim and friends in his group can add new neighboring land claims right next to an existing land claim but not overlapping
Zombies and owners/friends of the claim owner are not affected by claim durability
Players must revisit claim once a real-time day to prevent Claim Decay

Land Claim Game Options include

Claim Size – Sets the size of the protected area around a land claim block. Default is 7×7 all the way vertically.
Claim Deadzone – Sets the distance neighboring non friended players can place their land claims. Default is 30 blocks/meters away.
Claim Duration – The number of days a player can be offline before their land claims expire. Default is 3 real-time days
Claim Decay Mode – How a land claim’s hardness modifier decays over time that the claim owner is not on the server. Default is Slow
Claim Health Online – The hardness modifier applied to land claims for players who are currently online. Default is 32x harder to destroy.
Claim Health Offline – The hardness modifier applied to land claims for players who are currently offline. Default is 32x harder to destroy.

Friends list

The new friends list can be found if click on the friends tab in the main inventory menu accessed by hitting ‘I’ in-game. From there you can invite players on the server to friend, see invites, accept invites and remove friends. Friends have advantages like sharing buildable areas, seeing each other player icons and turning on friendly fire if these options are set on the server. Locking Doors and Chests Players who craft doors can lock them, unlock them and set passwords which can be shared with other players. Note the player who owns the door or chest never has to unlock it or enter a code to open the door. Friends who know the password only have to enter it once.

Pierce

FHW-Unterstützer

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20

Freitag, 27. Juni 2014, 13:00

Schlage vor den server neu zu starten wegen dem land claim stein habe bis jetzt nichts gefunden wie man den herstellt.
Gruss
Jeder muss an etwas glauben. Ich glaub, ich trink noch Einen!

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