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1

Sunday, 5. April 2015, 20:33

FHW 7 Days to Die Server-Relaunch



Es gab wieder eine großes Update für 7 Days to Die und alleine das Changelog ist so lang, das wir es hier nicht posten können: https://7daystodie.com/alpha-11-annihilation-release-is-out/

Das Spiel kombiniert das Beste aus Dayz und Minecraft zu einem hervorragenden Multiplayer-Survival-Game und es wird mit jedem Update besser. Testet eure Skills auf unserem Hardcore-Server!

Serveradresse:
80.242.152.220:25000
[DE] fh-warzone.de Hardcore Survival 7 Days to Die [FHW]


Serverstart:
Montag, 6.4.2015 um 12:00 (High Noon)



2

Monday, 6. April 2015, 11:51

Unsere Serverconfig:

Quellcode

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<?xml version="1.0"?>
<ServerSettings>
  <property name="ServerPort" 				value="25000"/>				<!-- Port you want the server to listen on. -->
  <property name="ServerIsPublic" 			value="true"/>				<!-- Should this server register to master server -->
  <property name="ServerName" 				value="[DE] fh-warzone.de Hardcore Survival 7 Days to Die [FHW]"/>		<!-- Whatever you want the name to be. -->
  <property name="ServerPassword" 			value=""/>					<!-- Password to gain entry to the server -->
  <property name="ServerMaxPlayerCount" 	value="64"/>					<!-- Maximum Concurrent Players -->
  <property name="ServerDescription" 		value="[GERMAN] Forgotten Hope Warzone 7 Days to Die Server [FHW]"/> <!-- Whatever you want the description to be. -->
  <property name="ServerWebsiteURL" 		value="http://fh-warzone.de"/>					<!-- Website URL for the server -->
  
  <property name="GameWorld" 				value="Random Gen"/>			<!-- Navezgane, MP Wasteland Horde, MP Wasteland Skirmish, MP Wasteland War, Random Gen -->
  <property name="GameName" 				value="Pierceworld [FHW]"/>			<!-- Whatever you want the game name to be THIS CONTROLS THE RANDOM GENERATION SEED -->
  <property name="GameDifficulty" 			value="4"/>  				<!-- 0 - 4, 0=easiest, 4=hardest -->
  <property name="GameMode"					value="GameModeSurvivalMP"/>	<!-- GameModeSurvivalMP, GameModeSurvivalSP (MP has land protection) -->
  
  <property name="ZombiesRun"				value="0" />				<!-- 0 = default day/night walk/run, 1 = never run, 2 = always run -->
  <property name="BuildCreate"				value="false" />				<!-- cheat mode on/off -->
  <property name="DayNightLength"			value="80" />				<!-- 40 minutes -->
  <property name="FriendlyFire"				value="true" />			<!-- Can friendly players damage each other (PvP) -->
  <property name="PersistentPlayerProfiles"	value="true" />			<!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with -->
  
  <property name="PlayerSafeZoneLevel"	    value="5" />				<!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned -->
  <property name="PlayerSafeZoneHours"	    value="5" />				<!-- Hours in world time this safe zone exists -->
  
  <property name="DropOnDeath"				value="2" />				<!-- 0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all -->
  <property name="DropOnQuit"				value="0" />				<!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->
  
  <property name="CraftTimer"				value="1" />				<!-- 0 = None (instant), 1 = Normal, 2 = Fast (double speed) -->
  <property name="LootTimer"				value="1" />				<!-- 0 = None (instant), 1 = Normal, 2 = Fast (double speed) -->
  
  <property name="EnemySenseMemory"			value="60" />				<!-- Time, in seconds, that a zombie will pursue something that has been sensed. -->
  <property name="EnemySpawnMode"			value="3" />				<!-- 0 = Disabled 0%, 1 = Very Low 50%, 2 = Low 75%, 3 = Medium 100%, 4 = High 125%, 5 = Very High 150% -->
  <property name="EnemyDifficulty"			value="1" />				<!-- 0 = Normal, 1 = Feral -->
	
  <property name="NightPercentage" 			value="30" /> 				<!-- percentage in whole numbers -->
  <property name="BlockDurabilityModifier" 	value="100" /> 				<!-- percentage in whole numbers -->
  
  <property name="LootAbundance" 			value="100" /> 				<!-- percentage in whole numbers -->
  <property name="LootRespawnDays"		 	value="30" /> 				<!-- days in whole numbers -->
  
  <property name="LandClaimSize" 						value="14"/>		<!-- Size in blocks that is protected by a keystone -->
  <property name="LandClaimDeadZone" 					value="60"/>	<!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->
  <property name="LandClaimExpiryTime" 					value="6"/>		<!-- The number of days a player can be offline before their claims expire and are no longer protected -->
  <property name="LandClaimDecayMode" 					value="0"/>		<!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. -->
  <property name="LandClaimOnlineDurabilityModifier" 	value="4"/>		<!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 32x -->
  <property name="LandClaimOfflineDurabilityModifier" 	value="4"/>		<!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 32x -->
  <property name="AirDropFrequency"						value="79"/>    <!-- How often airdrop occur in game-hours, 0 == never -->
  
  <property name="MaxSpawnedZombies"					value="60"/>    <!-- Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. -->
  <property name="EACEnabled"							value="true"/>  <!-- Enables/Disables EasyAntiCheat -->
  
</ServerSettings>

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